Akai MPC5000 Specifications Page 174

  • Download
  • Add to my manuals
  • Print
  • Page
    / 222
  • Table of contents
  • BOOKMARKS
  • Rated. / 5. Based on customer reviews
Page view 173
Effects 160
Dnsity This setting controls the amount of individual reverberations that will be contained in the
affected output.
Diffuse Controls how much the reverberations will increase as the sound decays.
Decay Sets how long the reverb effect will take to stop.
Lo Cut Removes low frequencies from the affected output.
Hi Cut Removes high frequencies from the affected output.
Reverb Medium
This is a spatial effect designed to sound as if the input is being played in a medium room.
WetDry Controls the ratio of unprocessed and processed signal. At 100, the signal heard will be
100% effected.
PreDel Predelay sets the amount time before the sound enters the reverb "room".
Early Sets the amount of initial reflection the sound will have.
Dnsity This setting controls the amount of individual reverberations that will be contained in the
affected output.
Diffus Controls how much the reverberations will increase as the sound decays.
Decay Sets how long the reverb effect will take to stop.
Lo Cut Removes low frequencies from the affected output.
Hi Cut Removes high frequencies from the affected output.
Reverb Large
This is a spatial effect designed to sound as if the input is being played in a large hall.
WetDry Controls the ratio of unprocessed and processed signal. At 100, the signal heard will be
100% effected.
PreDel Predelay sets the amount time before the sound enters the reverb "room".
Early Sets the amount of initial reflection the sound will have.
Dnsity This setting controls the amount of individual reverberations that will be contained in the
affected output.
Diffus Controls how much the reverberations will increase as the sound decays.
Decay Sets how long the reverb effect will take to stop.
Lo Cut Removes low frequencies from the affected output.
Hi Cut Removes high frequencies from the affected output.
Reverb Large 2
This is a less CPU-intensive spatial effect designed to sound as if the input is being played in a large hall.
WetDry Controls the ratio of unprocessed and processed signal. At 100, the signal heard will be
100% effected.
PreDel Predelay sets the amount time before the sound enters the reverb "room".
Early Sets the amount of initial reflection the sound will have.
Dnsity This setting controls the amount of individual reverberations that will be contained in the
affected output.
Diffus Controls how much the reverberations will increase as the sound decays.
Decay Sets how long the reverb effect will take to stop.
Page view 173
1 2 ... 169 170 171 172 173 174 175 176 177 178 179 ... 221 222

Comments to this Manuals

No comments