Akai CD3000XL Operator's Manual Page 199

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EFFECTS EDIT
S3000XL Operator’s Manual Page 193
In the effects processor, we have access to parameters that allow you to set up a wide
range of reverb effects. The reverb page is as follows:
Here, you can select from a range of reverb types that include large hall, small hall, large
room and small room. You may also select certain special reverb effects such as reverse
and gated - we will come to those a bit later. Assuming you select one of the ‘natural’
reverb effects, the parameters are as follows:
This sets the time between the original sound and the onset of reverb.
This sets the time it takes for the selected reverb type to die away.
NOTE: These are probably the most important parameters you will want to edit.
sets the delay between the direct sound and the onset of the reverb and
sets the length of the reverb decay. Adjusting these will have a profound effect on
the ‘size’ of the reverb effect you are creating. Setting longer will give a greater
sense of distance as it effectively sets the nearest wall the sound will bounce off first. If
this time is long, then we perceive that the room is much larger. By setting a long
we also increase the effective size of the acoustic environment as larger acoustic
environments cause the reverberation to last longer.
Normally, you would increase the length of the predelay as you increase the length of the
decay. It is uncommon to have a very long pre-delay and a very short reverb decay (but is
good as a special effect!). You may, however, set a long decay but have a short (or non
existent) predelay.
Another quality of reverb is its diffusion - i.e. how well the reflections
‘smudge’ together. Normally, the sound will bounce off the wall at exactly
the angle it hits it. This normally gives rise to a smooth reverb decay.
Some environments have many odd alcoves or corners and other
‘acoustic obstructions’ (i.e. a gymnasium with bars on the walls) which can
cause the sound to bounce off at random angles and this can impart an
‘echoey’ quality to the sound where you can hear some of the individual
reflections. The parameter allows you to set the density of the
reverb. Lower settings will give a more ‘echoey’ effect whilst
higher setting will give a smoother effect.
This affects the amount of ‘agitation’ the direct sound will have on the
reverb decay and this has an effect on our perception of how close we are
to the direct sound. High settings give the impression of being closer to
the original sound whilst lower settings gives an enhanced sense of
distance.
In some acoustic environments, the low frequencies die away more
quickly. This control allows you to cut low frequencies from the reverb
sound. This has the effect of making the reverb less ‘boomy’ and can be
effective on bass instruments that you may be feeding through the reverb
as it helps to ‘separate’ the reverb from the main sound thereby making
the source sound more distinct.
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