Akai S1000 Series Operator's Manual Page 183

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Page 171
Chapter 9: Saving to and Loading from Disk
1. The All Programs and Sounds file (APS), which contains the data
for all 24 programs and the names of all sounds in memory (but
not the sound data itself), is saved.
2. Each sound in memory (even sounds not currently assigned to a
program) is individually saved as a sound file. If a sound file on
the disk has the same name as the sound being saved, the new
sound won’t be saved.
The fields and soft keys are:
• The File name field:
Enter the name for the file in this field. The name can be changed in
the same way as the Sequence Name field in the Play/Record screen.
The file’s extension will be APS.
• The Disk field:
This field has the same function as in the Save Sequence screen
described above.
• The Size field:
This field shows the combined size of the APS file and all individual
sound files to be saved. (APS files require 48K.) Since sound files
with the same name as those already on disk won’t be saved, it is
possible that not as much free space will be needed as is indicated in
this field.
• The Free field:
This shows the amount of free space on the selected disk.
COMMENT: The MPC3000 will allow large APS files to be
saved onto multiple disks. If the total size of the APS file and
its sound files exceeds the free space on the inserted floppy
disk, a warning will appear on the screen, informing you
how many disks will be needed. The MPC3000 will save the
APS file and as many sound files as will fit onto the first
disk. Then, it will present a screen asking you to insert
another disk and will save as many sound files as will fit
onto that disk. This process will continue until all files have
been saved. To load this APS file later, simply load the APS
file from the first disk—it will load along with the sound files
from the first disk, then a screen will appear asking you to
insert the other disks, one by one, in order to load the remain-
ing sound files.
• The <Do it> soft key:
Press this key to save to disk the APS file and each individual sound
file currently in memory.
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