Akai S1000 Series Operator's Manual Page 107

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Page 94
Chapter 4: Editing Sequence
move to the previous or next step within the active track.
(It is also possible to change the function of the [<] and
[>] keys to search forward or backward to the next event
within the track. This option is selected in the Step Edit
Options screen.)
3. You can now edit any of the data fields for any of the
displayed events by moving the cursor to the desired field
and editing it. Also, any notes played from the pads or
external MIDI keyboard at this time will be recorded into
this location and immediately displayed on the screen.
4. To view other locations within the sequence, use the
REWIND, FAST FORWARD, and LOCATE keys.
5. Once you’re finished editing, press MAIN SCREEN to
return to the Play/Record screen.
Of the five on-screen events, only the uppermost line can be edited.
It is edited by moving the cursor to the desired field within the line
and editing the field contents. This uppermost line is called the
active event, and is preceded by a >. To edit an event, it must be
moved up to the active event line using the CURSOR UP and
CURSOR DOWN keys.
Use the [<] or [>] key to move to the previous or next step within the
active track, and the [<<] or [>>] key to move to the previous or next
bar boundary.
As you move through the sequence, any events in the active track at
that position will be displayed on the screen, and any events (on all
tracks) at the current position will be played (output through MIDI),
just as if the sequence had been played at that position only. If you
don’t want to hear a particular track, turn that track OFF in the
Play/Record screen; if you want to hear only the active track, turn
solo mode to ON in the Play/Record screen. To edit any of the fields
in the active event (uppermost line), move the cursor left or right to
the desired field and change the contents as desired. If there are
multiple events at that step, they will be displayed on the other on-
screen event lines. Use the CURSOR UP or CURSOR DOWN keys
to access different events by scrolling the screen’s five-line window
UP or DOWN, thereby moving higher- or lower-numbered events to
the active event line.
COMMENT: All mid-sequence control messages, including
the 128 Controllers, Pitch Bend, Program Change, Mixer
Volume, Mixer Pan, and Individual Out/Effects Level, only
take effect after being played in a sequence. This means that
if you play a section of a sequence that contains a specific
controller event, the last played value of that controller will
remain active until another occurrence of the same controller
is played—even if you stop the sequence and start playing it
from another location. Because of this, whenever you use one
of these events within a sequence, it is important to insert
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