Akai S5000 Operator's Manual Page 33

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Version 1.21 23
/ STRUCTURE
S6000 STRUCTURE
Before we go on to look at the sampler’s various operating modes, it would be a good idea to have
a basic understanding of how sounds are made up on the S6000
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The raw audio data used in any sound is a SAMPLE. This is denoted by this icon:
Samples may be extensively edited in the S6000 using a variety of different editing tools and
functions such as TRIM, LOOP, NORMALISE, FADE UP/DOWN and DSP processes such as
TIMESTRETCH, PITCH SHIFT, BPM MATCH and DIGITAL EQ.
Samples are then assigned to PROGRAMS denoted by this icon:
Programs are made up of keygroups and each keygroup can contain up to four stereo samples.
Keygroups allow you to map out a collection of samples across the keyboard range (a technique
known as ‘multi-sampling’). A keygroup has its own keyspan and a program can contain as many
as 99 keygroups mapped out across the keyboard range as you want or, at the other extreme, can
have just one keygroup spanning the entire keyboard range. Some typical examples would be as
follows:
KEYGROUP 1
A simple program with one keygroup covering the entire keyboard range
KEYGROUP 1 KEYGROUP 2
A program with two keygroups - a typical keysplit
KG1 KG2 KG3 KG4 KG5
A typical multi-sample program with each keygroup covering an octave range
A typical drums program with a collection of keygroups each assigned to their own notes.
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If you are new to sampling, you might like to read Appendix B which describes the process in more
detail.
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