Akai RE32 Operator's Manual Page 67

  • Download
  • Add to my manuals
  • Print
  • Page
    / 192
  • Table of contents
  • BOOKMARKS
  • Rated. / 5. Based on customer reviews
Page view 66
Version 1.00 57
AUTOLOCATOR
AUTOLOCATOR
However, you often need to go to very specific points in a project. To facilitate this, the RE32 has
a powerful autolocator that allows you to store up to 100 numbered locate memories, 100 ‘grab’
markers as well as being able to locate to the start, the end and the IN, SYNC and OUT points. You
may also locate to the next and previous cues and you may also locate directly to timecode values.
Pressing the LOCATE key will display this screen:
LOCATING TO THE START OR END OF A PROJECT
To locate to the START or END of a project, simply press LOCATE, START (F5) or LOCATE, END
(F6) and you will taken directly to these positions. You can also locate to the START of a project by
pressing SHIFT + , or to the END of a project by pressing SHIFT + .
LOCATING TO THE NEXT OR PREVIOUS CUES
You may also go sequentially to the start and end of the previous or next cues by pressing PREV
Q (SHIFT+PLAY TO) or NEXT Q (SHIFT+PLAY FROM).
The logic for cue selection is that you will only go to the cues on the tracks selected for edit. If only
one track is selected for edit, you will only go to the cues on that track. If one or more tracks are
selected for edit, you will go to each one on each track in turn. If no tracks are selected for edit,
only PLAY, you will go to every cue on all tracks in turn. If no tracks are selected for PLAY (i.e. all
track select keys are off), the function does not work.
LOCATING TO TIMECODE POSITIONS
You may locate to a timecode position using the numeric keypad. For example, to locate to
01:12:13:23, press LOCATE, 1,00,12,00,13,00,23,00, ENT where 00 is the ‘double zero’ key on
the keypad.
NOTE: If you previously located to a locator memory number, you may have to press F1 to
select TIME.
LOCATING TO LOCATOR MEMORIES
To locate to a previously stored locate memory, press LOCATE, F2 (MEMORY) and the appropriate
number 0-99 on the keypad followed by ENT or EXECUTE (see STORING LOCATE MEMORIES).
Locate points are unique to a project and all locator memories are saved when you save the
project and are recalled when the project is subsequently re-loaded.
STORING LOCATE MEMORIES
To store locate memories, press STORE. You will see this screen:
The STORE TIME field shows the current NOW time when you enter this page. However, by
pressing F2 - TIME - you may change this time here prior to storing it but this will not affect your
position and you will stay on the current NOW time. For example, if you know you want to store
00:05:00:00.0 in a locator memory, you may enter this value here without moving from the current
NOW time.
Page view 66
1 2 ... 62 63 64 65 66 67 68 69 70 71 72 ... 191 192

Comments to this Manuals

No comments