Akai S1000 Series Operator's Manual Page 53

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The next parameter allows you to alter the original pitch at which the sample was
recorded, so that when you replay it on the keyboard, it will come out at the correct
pitch. Further fine tuning (in semitones and cents) can be done with the next parameter.
The next parameter determines the way in which the sample will be played back. There
are four options available here.
The first is LOOP IN RELEASE. This means that when a key is pressed, the sample will
play through all the loops until the first HOLD loop is reached. When the key is
released, the HOLD loop will continue to play as the release falls away.
LOOP UNTIL RELEASE is slightly different. Again, the sample will play, with all
loops, until the first HOLD loop is reached. However, when the key is released, the loop
will end, and the remaining portion of the sample (if any) will be played. This is a useful
setting for sounds which have a definite attack, an indefinite sustain period (set with the
loop), and a definite release characteristic.
The next setting, NO LOOPING, does what its name suggests - it plays the sample
through without loops for as long as the key is held down. As soon as the key is released,
the sound will start to decay.
PLAY TO SAMPLE END is useful for drum trigger units such as the ME-35T and
the like. Like the previous setting, no loops are played, but an instantaneous trigger
signal or key press will play the whole of the sample (the key does not have to be
pressed for the whole length of the sample).
The last parameter, "loop tune off set" allows you seta pitch shift for a HOLD loop
by +
50 cents (one semitone). This shift will only occur once on the first occurrence of the
loop. Subsequent loops will be replayed at the shifted pitch of the first loop, ie this tuning
offset is not an incremental process.
There is one "action" button
- REV . When this soft key is pressed, the sample will be
reversed. Pressing
REV again will reverse the sample back to its original form. Note that
any loop points you have set will stay in the same absolute positions, and will not be
reversed with the sample.
TIME
Pressing the TIME button from the ED.2 page enters the TIME-STRETCH page. This
enables you to lengthen or shorten a sample or a selected part of a sample from 25% of
its original length to 2000% (twenty times). Since this operation can
take a lot of memory, it's as well to delete unwanted samples from memory (after you've
made sure that they're saved to disk).
Uses for time-stretching include: altering the length of a sampled rhythm passage to fit in
with the rest of the track without altering the pitch, maintaining the same vibrato speed
for a number of "multi-samples" created from one original sample, and fitting sound
effects, vocal phrases, etc to video soundtracks for precise timing. Two modes are
available for stretching: CYCLIC, in which a fixed interpolation rate is maintained
throughout the whole of the sample (suitable for individual instrument samples), and
INTELL, in which the S1000 "intelligently" varies the interpolation rate according to the
sample content (suitable for speech and music).
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