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Chapter 2: Recording on the DPS16
4. In the same way, store the punch out point (OUT point) in the [OUT] key.
5. Press the Quick Function [F4] ( SELECT) key and turn the [JOG] wheel to select the AUTO PUNCH
function.
While the DPS16 displays the Main screen, the [F1] – [F4] function keys are used to quickly edit various
internal settings. First, press the [F4] (SELECT) key, then turn the [JOG] wheel to select a function you want to
set. The parameters displayed in the positions of the [F1] – [F3] keys vary depending on the function you select.
Use the [F1] – [F3] keys to edit the parameters.
6. Press the [F3] key to set the AUTO PUNCH field to on.
Now the Auto Punch In/Out function is turned on.
7. Locate a point a little before the punch in point.
8. Make sure that [RECORD SELECT] key 3 is turned on.
9. Press the [ ] button.
Playback starts. The [ ] button’s LED lights up and the [REC] button’s LED flashes. The previously recorded
sound is played from the recorder section.
10.
When the punch in point is reached, start playing the bass guitar.
• When the time counter value reaches the IN point:
The [REC] button’s LED lights up, and the record-ready track starts recording.
• When the time counter value reaches the OUT point:
The [REC] button’s LED turns off and the DPS16 automatically resumes playback.
11.
Press the [ ] button to stop playback.
Refer to “Chapter 4: Punch In/Out” on page 49 for more information on the Punch In/Out function.
✐
TIP :
Using the Rehearsal function enables you to practice punch in/out recording. See page 52 for
more information.
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