Akai MPC5000 Specifications Page 169

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Delay Mono / Delay Mono BeatSync
Delay takes the original signal, waits a specified period of time, and then plays it back, over and over.
Mono delay sums the signal input to mono before applying the delay effect. The result is a less complex but more
“focused” sound.
WetDry Controls the ratio of unprocessed and processed signal. At 100, the signal heard will be 100%
effect.
Time Sets the amount of time between the original signal, and the delayed signal.
Feedbk Sets the amount of times the delayed signal will be repeated. This control is capable of self-
oscillation at maximum value.
Damping Cuts off the high frequencies of the delayed signal, creating a darker sound.
Delay Stereo / Delay Stereo BeatSync
Stereo delay operates similarly to Mono delay only in true stereo. The maximum delay time is less than that available to
Mono delay.
WetDry Controls the ratio of unprocessed and processed signal. At 100, the signal heard will be 100%
effected.
Time Sets the amount of time between the original signal, and the delayed signal.
Feedbk Sets the amount of times the delayed signal will be repeated. This control is capable of self-
oscillation at maximum value.
Damping Cuts off the high frequencies of the delayed signal, creating a darker sound.
Delay LP /HP
The LP and HP Delay is identical to the Mono Delay, except instead of using the damping control, a resonant filter is
used.
WetDry Controls the ratio of unprocessed and processed signal. At 100, the signal heard will be 100%
effected.
Time Sets the amount of time between the original signal, and the delayed signal.
Feedbk Sets the amount of times the delayed signal will be repeated. This control is capable of self-
oscillation at maximum value.
Cutoff Controls the frequency at which the filter will affect the incoming signal.
Res Controls the emphasis of the frequency at the cutoff point.
Delay Analog / Delay Analog Sync
Analog Delay is similar to Mono Delay, except that it's designed to sound like the unique voicings of an analog style
"Bucket Brigade" style delay. This delay has a unique character to it, generally warming up the sound by adding subtle
inaccuracies in phase and timing.
WetDry Controls the ratio of unprocessed and processed signal. At 100, the signal heard will be 100%
effected.
Time Sets the amount of time between the original signal, and the delayed signal.
Feedbk Sets the amount of times the delayed signal will be repeated. This control is capable of self-
oscillation at maximum value.
Ramp Ramp time is the time it takes to change tempo.. This is like motor inertia. At max it takes a
long time, and the tape stretch effect is heard most. At minimum, the motor’s speed is
instant.
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